Uncanny Valley

The uneasy sensation when robots or digital entities almost perfectly resemble humans, causing discomfort.

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Uncanny Valley

Definition

n. The unsettling feeling experienced when interacting with a robot or digital character that closely, but imperfectly, resembles a human being. While near-human appearance initially increases comfort and empathy, a certain threshold reveals subtle imperfections, triggering a sense of unease or revulsion.

Origins

Coined by robotics professor Masahiro Mori in 1970, the Uncanny Valley concept describes the emotional response triggered by human-like artificial entities that fall short of convincing realism. The term has since expanded broadly into discussions of AI, digital avatars, CGI characters, and virtual reality experiences, serving as a crucial psychological benchmark in designing interactions with artificial beings.

Definition

n. The unsettling feeling experienced when interacting with a robot or digital character that closely, but imperfectly, resembles a human being. While near-human appearance initially increases comfort and empathy, a certain threshold reveals subtle imperfections, triggering a sense of unease or revulsion.

Origins

Coined by robotics professor Masahiro Mori in 1970, the Uncanny Valley concept describes the emotional response triggered by human-like artificial entities that fall short of convincing realism. The term has since expanded broadly into discussions of AI, digital avatars, CGI characters, and virtual reality experiences, serving as a crucial psychological benchmark in designing interactions with artificial beings.

Definition

n. The unsettling feeling experienced when interacting with a robot or digital character that closely, but imperfectly, resembles a human being. While near-human appearance initially increases comfort and empathy, a certain threshold reveals subtle imperfections, triggering a sense of unease or revulsion.

Origins

Coined by robotics professor Masahiro Mori in 1970, the Uncanny Valley concept describes the emotional response triggered by human-like artificial entities that fall short of convincing realism. The term has since expanded broadly into discussions of AI, digital avatars, CGI characters, and virtual reality experiences, serving as a crucial psychological benchmark in designing interactions with artificial beings.

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